Hersch GamesJUMP TO THE MOONARCADE GAMES
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Game objective

Reach the Moon through eight chapters. Land safely, manage health, oxygen and stamina, and preserve your progress at camps.

Controls

How scoring works

Distance ranks first; equal distances are compared by active voyage time. Continuing from a camp preserves the voyage clock, while starting a new voyage resets it.

Core mechanics

Common failure causes

Game at a glance

Session length
An attempt lasts until a fall or health depletion. Saved camps let the eight-chapter voyage continue across attempts and sessions.
Device support
Desktop and mobile · portrait playfield
Current version
1.12.37 · build b1f7baa3d665
Last gameplay test
· Chromium desktop, Chromium mobile emulation
Input methods
Keyboard, Mouse drag, Touch drag

Release history

  1. Version 1.12.37 —

    Updated the website to the current product build and unified account leaderboard while preserving earlier progress.

  2. Version 1.2.13 —

    Browser publication synchronized with the current master: eight continuous chapters, saved camps, health/oxygen/stamina supplies, weather and orbital hazards, and cached cloud rendering. Updated screenshots and instructions to match this build.

  3. Version 1.1.2 —

    Web build aligned with the WeChat developer source: flight routes, landing rewards, 100-platform rockets and independent 50% defaults. Developer upload does not imply WeChat review approval or live publication.

  4. Version 2.0.11 —

    Raised the run-only rocket exchange to 100 stars, balanced star and medical-kit placement, rebuilt the rocket as a locked vertical 500 km platform-smashing surge, and added warned autonomous collapses only where a safe alternate route exists.

  5. Version 2.0.10 —

    Guarded the distance and rocket HUD during the first runtime frame so the game can initialize cleanly before live run data is available.

  6. Version 2.0.9 —

    Rebuilt the mission menu around an upright neutral astronaut, a single clear start action, visible steering sensitivity, and concise Best, 50-star rocket, and free 100 km rocket rules; the visual guide now explains controls and random run-only stars.

  7. Version 2.0.8 —

    Rebalanced the result screen into adaptive content and action regions, shortened the leaderboard to its actual entries, added safe text insets, and compacted the fullscreen control so it cannot cover result copy.

  8. Version 2.0.7 —

    Changed run-only stars from platform-wide clusters to seeded random placement on only some routes, and restored visible, touch-tested Play Again and Main Menu actions across phone and desktop result screens.

  9. Version 2.0.6 —

    Fixed a premature-completion bug by making the accumulated 384,400 km distance authoritative. Pre-generated or stale landing-pad markers can no longer end a run early.

  10. Version 2.0.5 —

    Added visible stars to safe routes. Stars last for the current run only, and 50 stars can be exchanged for an extra 500 km rocket surge without replacing the free 100 km charge.

  11. Version 2.0.4 —

    Removed the decorative circle behind the menu astronaut and kept the full-screen control available outside active runs while hiding it during play.

  12. Version 2.0.3 —

    Added mobile full-screen play with an iPhone immersive fallback, and replaced random rocket pickups with a reusable 100 km charge button that launches a vertical, platform-smashing 500 km surge.

  13. Version 2.0.2 —

    Replaced viewport-dependent pixel distance with landing-based progress and recalibrated health, healing, and survival pressure.

  14. Version 2.0.1 —

    Replaced ambiguous legacy props with eight illustrated survival elements, direct effect labels, a visual guide, and the restored premium Moon backdrop.

  15. Version 2.0.0 —

    Rebuilt the game around health, warned hazards, safe supplies, stage-scaled rockets, real-meter Moon progress, and distance-only daily ranking.

Tips for Jump to the Moon

Frequently asked questions

What changed in 1.2.13?

The current browser build includes the continuous eight-chapter voyage, saved camps, life-support supplies, environmental hazards and the latest cloud-rendering improvements. The website now documents the same playable master build.

How do stars and rockets work?

A full energy bar or 100 stars can launch a rocket boost. Make a higher landing after the boost before launching again. The game displays the available energy and star cost.

Can I continue after a failed attempt?

The result screen shows the saved camp and its continuation cost. Continuing uses one diamond first, or 200 stars when no diamond is available, and preserves active voyage time. Restart begins a new voyage.

Which inputs are supported?

Use A/D or the left/right arrow keys, mouse dragging, or touch dragging to steer. Jumping is automatic. The browser build shown here uses the Chinese game interface.

What ends an attempt?

A fall or health reaching zero leads to the result screen. Reaching the Moon completes the voyage. The result screen offers continuation, restart and return to the menu.

Guides and collections

Developer and rights

Owner, publisher, and operator
Taopu Kuailema Trading Firm (Individual Industrial)
Chinese legal name
天津市静海区桃浦快乐马商贸行(个体工商户)
Registered operator
HE TIANXIONG
Brands
Hersch Games / GameHersch

Jump to the Moon is owned, published, and operated by Taopu Kuailema Trading Firm (Individual Industrial) under the Hersch Games / GameHersch brands.

Read the full game rights and attribution record.

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